An auto battler where every combo is an accident waiting to happen.
Draftpaper-cut creatures from the shop
Line upyour team so their abilities link
Watch it chainthe fight plays itself3,404 paper-cut creatures in ten families, and every one has a job in a combo. Swipe through a few: right to recruit, left to pass.
3,404 paper-cut creatures · ten families · one arena
Every run is a little puzzle you build as you go. Ten wins takes the run; five losses ends it.

Buy creatures, merge three copies into a stronger one, and freeze the cards you want to keep. Everyone shops from the same pool.

The front of the line fights first. Lines over your board show who each ability touches, and the shop flags offers that would combo.

One creature's effect sets off another's trigger, which sets off the next. Nothing is scripted. You fight other players' saved boards: no lobby, no waiting.
Creatures are inked paper puppets with halftone shading and riso grain, cut out three times so their outlines boil like stop-motion. Tap a print to see it big.
Tap a card to unfold it.
Every ability is one trigger, one effect and one target, like "When an ally gains Burn: give it Ward 1." Combos happen when one creature's effect sets off another's trigger, and chains run across all ten families.
81 named combos are waiting to be found. The creatures are the hint and the order matters. Set off one nobody has named yet and you name it, for everyone.
Every board you lock in is saved as a ghost. You fight boards other players saved on the same turn, so there's no lobby and no waiting. Offline, you fight built-in bots.
Everyone shops from the same pool in every run, whether they own a creature or not. Prints change the look, never the stats. Tickets come from playing.
Dress your trainer: hairstyles, skin, tops and trousers in dozens of colours and printed patterns, glasses, facial hair and more. Every rival you meet has their own look too.
Upright on a phone or wide on a desktop, with mouse, touch or an Xbox controller. A Calm motion setting turns down shake, flashes and bounce.
One save everywhere: your recovery code (Profile) brings it to any device.
Nothing to install. Works on desktop and phone browsers. The first load downloads the game once; after that it opens from your device.
The full game as an app, with your save from the web. Not in the Play Store yet, so it installs straight from the file.
Download APKAndroid may warn that the app isn't from the Play Store. That's expected for a direct download.
Yes. Everything that wins fights comes from playing. There are no ads and nothing to buy right now.
No. Everyone shops from the same pool in every run, and anything cosmetic changes how things look, never how they fight.
Yes. Your save backs itself up. On a new device, type your recovery code (Profile) or link the device with a short code, and carry on where you were.
Once it's loaded, yes: you fight built-in bots and boards you've met before. Online, you fight other players' saved boards.
The browser version downloads once and then opens from your device. The Android app is a larger single download.
Any modern browser on a computer, tablet or phone, and Android as an app. It plays upright on a phone or wide on a desktop, with mouse, touch or a controller.
Every player has a friend code under Profile > Friends. Share yours, add theirs, and see when your friends last played.
Use the bug button in the game: it sends us what was on screen. Lost your save? Your recovery code (Profile) brings it back on any device.
Yes, AI tools were used in making it.
A two-person indie studio making hand-printed, slightly chaotic games and cosy places to hang out online.
The auto battler you're looking at: 3,404 paper-cut creatures, a Kingdom, a Comic Studio and combos nobody planned.
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bookbuddies.pet ↗In the game, the bug button sends a report with what was on screen, straight to us. Every one is read.